![]() ![]() You'll need that for variable handling.) for this because you're not using it for anything else, most likely. ![]() RPG Maker 2003 doesn't have a run toggle, even though you can create one on your own, so if you're not doing that, go ahead and use the shift key (note the number 7 by it. Remember that we left that last page as a parallel process? Well, that's because we're waiting for player input, now, so create a Key Input Processing command on this page to start. But how do you get back to the player map? Well, I'm going to explain that, too. What you've done is created a system where you can board anywhere on your map and not have to have designated docking points. SORRY, I FORGOT! AT SOME POINT, CHANGE YOUR CHARACTER SPRITE TO YOUR SHIP SPRITE. By the way, those page by page processes absolutely need to be separated like shown above because if you don't, the system will freeze on a black screen. Now, this seems really involved, but if you look at the images above, you'll see there's really not a lot to it. ![]()
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